Re: RRXingRick's Signals
Posted: Tue Jul 28, 2009 9:11 pm
I found the light control but I don't know how to use it.
What wasn't that great about them?popibros1 wrote:dude i tried RRXingRicks signals there not all that great..TommyBNSF wrote:Benny, if I can my parents MSTS again for my birthday in September, I may ask for the crossing files, but I've never tried crossing making before, so I will try the others first, but when I'm ready, I'll ask you for the files.
ask jovet for his signals they are wayyyyy better...easy to use, etc etc
No Problem, About the lights going out of sync, yeah, that one can be a problem. I find that if you place all the lights at once, it helps, but not always. When you are roaming in the route, try to be a few tiles from the crossing and then rush right to the crossing and see how your computer loads it. If it loads all the light heads at the same time, it should be fine, if it loads them one at a time, it can be troublesome. You may want to try (I HAVE NOT DONE THIS YET) setting the light heads as Level_Cr files in the ref folder then setting them up to turn on lots of seconds before the light control heads , but then they will de-activate ahead of time, IE not stay on while the gates rise. A possible fix to that would be extending the activation distance to like 250M, but then if you have traffic, them will be parked at what seems like an inactive crossing for a while lol. The light sync problem is hit and miss, but hey, as is train sim right, we live with what we have on this masterpiece lol.popibros1 wrote:WOW AWESOME SIGNALS MAN!!!
also sorry about what i said rrxingrick,
that was before i knew how to use them.![]()
although the flashers do go out of sync sometimes
I have them hiding on my computer for sure, you lost them?Caltrain927 wrote:Wow Patrick. Glad you're back. Say you wouldn't have happen to do anything with those LED textures I sent you?
Thanks, I'm always working on the train sim modeler, route editor, and everything else that I can work on when time permits, I try to help the best that I can, making exact precise models (at least what the simulator will support polygon wise) takes a little bit of time. I will have the signal stuff back up on the Drop.io website when I can get around to it. I have to re-build all those download files and re-type all the read-me files since drop.io did me the pleasure of loosing my drops, how nice of them huh, but what can you expect for free? This time, I won't be foolish enough to upload on there without backups on my computer. I'll have them up ASAP, just been really busy.dnewman1227 wrote:Hey Patrick,
All I have to say that those pics are fantastic. Good to hear from you and keep up the excellent job!!![]()
D. Newman
BTW, Is there anyway that I can receive these signals please?