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Railroad Crossing Model (WCH)

Posted: Sun Mar 23, 2014 6:15 pm
by CSXtrainman13
Ok, so im making a new Signal for Train Simulator 2014, it's gonna be a WCH, i started on the bell, any opinions?

Re: Railroad Crossing Model (WCH)

Posted: Sun Mar 23, 2014 10:51 pm
by SantaFebuff
First off I would be careful with your poly count, but more pressing is that your yellow cylinder looks a little short. What I would do is make a plane the exact height and width of a WCH e-bell and texture it with a perfect side-on shot of a WCH e-bell and work from that as a reference. Like a blue-print behind the model.

Cheers,
Joshua

Re: Railroad Crossing Model (WCH)

Posted: Mon Mar 24, 2014 12:15 pm
by CSXtrainman13
SantaFebuff wrote:First off I would be careful with your poly count, but more pressing is that your yellow cylinder looks a little short. What I would do is make a plane the exact height and width of a WCH e-bell and texture it with a perfect side-on shot of a WCH e-bell and work from that as a reference. Like a blue-print behind the model.

Cheers,
Joshua

Whats a Poly Count? And I actually did that, i used a side drawing and modeled it that way.

Re: Railroad Crossing Model (WCH)

Posted: Mon Mar 24, 2014 9:00 pm
by SantaFebuff
A poly count is a the count of the polygons that are in the mesh or model.

You don't want to make the bell too "high poly" or with too many polygons because each polygon must be rendered by the graphics card. It's quite wasteful to have a high poly bell. Like the regular definition of a polygon, it is just a 2D shape, it's what 3D models are made out of. Each side of a cube in a 3D modeling program is made up of two triangles. Each one counts as a single poly. The program should have a poly count available somewhere, and you can see them if you switch to a wire-mesh view.

Cheers,
Joshua

Re: Railroad Crossing Model (WCH)

Posted: Thu Jul 03, 2014 12:49 pm
by NSrailfan4life
Nice work so far. Hope to see more soon! :cool: :Clap: :TUP1: